Understanding ELO Rating in Text-Based Games
Learn how the ELO rating system works in TextFight, why every player starts at 1200, and what strategies help you climb the ranked ladder faster.

What Is an ELO Rating?
The ELO rating system was originally developed by Hungarian-American physicist Arpad Elo to rank chess players. It is a mathematical method for calculating the relative skill levels of players in competitive games. The core idea is simple: when you beat someone rated higher than you, your rating increases by a large amount, but when you beat someone rated lower, the increase is small. Losses follow the inverse pattern.
TextFight adopted the ELO system because it solves a fundamental problem in competitive gaming. It provides a single number that represents your skill level relative to the entire player base. Whether you have played ten battles or a thousand, your ELO rating gives an accurate snapshot of how you stack up against the competition.
Starting at 1200 and What It Means
Every new TextFight player begins with an ELO rating of 1200. This is the baseline, the average starting point around which the entire rating distribution is centered. In practice, 1200 represents a player who has not yet established a track record. It is neither high nor low but rather a blank slate.
After your first few battles, your rating will begin to move. Win against another 1200-rated player and you might climb to 1216. Lose and you might drop to 1184. The exact numbers depend on the specific implementation, but the direction is always the same: wins push you up, losses push you down, and the magnitude depends on the relative ratings of both players.
Over time, active players will settle into a rating that reflects their true skill. Highly creative and strategically minded players will climb into the upper brackets, while those still learning the game will hover around or below the starting point. The system is self-correcting, meaning that a lucky win streak will eventually be balanced by tougher opponents.
How ELO Works Behind the Scenes
The mathematics of ELO are elegant. Before each battle, the system calculates the expected probability of each player winning based on their current ratings. If a 1400-rated player faces a 1200-rated player, the higher-rated player is expected to win approximately 76 percent of the time. If they do win, their rating increases by a small amount because the outcome was expected. If the underdog wins, both ratings shift dramatically because the result was surprising.
This expected outcome calculation is what makes the system fair. It ensures that top players are not rewarded for beating beginners, and it gives lower-rated players a meaningful path to climb by rewarding upsets. The system does not care how many games you have played. It only cares about the quality of your opponents and whether you won or lost.
Why ELO Suits TextFight Perfectly
Some competitive games use different ranking systems, such as tiered leagues or win-percentage leaderboards. ELO works particularly well for TextFight because of the game one-on-one format and the binary outcome of each battle. There are no draws in TextFight. Every fight produces a winner and a loser, which is exactly what the ELO formula needs.
The system also handles the variance inherent in AI judging. Because the AI evaluates fighters holistically rather than deterministically, the same matchup might produce different results across multiple battles. ELO accounts for this variance over time. A player who consistently writes strong fighters will climb even if they lose the occasional battle due to narrative randomness. Conversely, a player who relies on a single gimmick will eventually be exposed as opponents adapt and the law of averages takes effect.
ELO also creates a natural matchmaking incentive. As your rating rises, you face tougher opponents, which pushes you to continuously improve your fighter designs. This progression loop keeps the game engaging long after the initial novelty wears off.
Strategies for Climbing the Ladder
Climbing the ELO ladder in TextFight is not about finding one overpowered fighter and spamming it. Because the AI values creativity and variety, players who experiment with different fighter concepts tend to develop a deeper understanding of what works and why.
One effective strategy is to study your battle narratives carefully after each fight. The AI explains its reasoning in the narrative, so you can learn what aspects of your fighter were praised and what was criticized. Over time, this feedback loop helps you refine your writing and strategic thinking.
Another tip is to avoid chasing trends. If everyone in the arena is playing cosmic horror fighters because a popular player achieved a high rating with one, the meta will adjust. The AI does not inherently favor any genre, so originality is always rewarded. Focus on writing the best possible version of your unique idea rather than copying what is currently popular.
Reading Your Rating with Context
A common mistake is to obsess over small rating fluctuations. A drop from 1350 to 1330 after a loss does not mean you have gotten worse. ELO is designed to be read over longer time horizons. Your rolling average over dozens of games is a much better indicator of your skill than any single result.
It also helps to understand the rating distribution. In a healthy ELO ecosystem, most players cluster around the starting rating, with progressively fewer players at the extremes. Reaching 1400 might place you in the top 20 percent. Reaching 1500 might place you in the top 5 percent. These thresholds are meaningful milestones, and passing them feels genuinely rewarding because you know the system is reflecting real improvement in your gameplay.
Ultimately, the ELO system in TextFight exists to make the game more fun. It gives you a goal to chase, opponents at your skill level, and a tangible measure of progress. Whether you are a casual player enjoying the snack-gaming format or a competitive veteran chasing the top of the leaderboard, your ELO rating is your story told in numbers.